1. Intro
2. Texture Baking
3. The interface
3.1. 3D models panel
3.2. Maps panel
3.3. Lights panel
3.4. Output panel
3.5. Texture preview area
3.6. Filters options area
4. Tutorials
1. Building Facade
2. Human head
5. Support
3. The interface
3.4 Texture preview area
Once the baking process is completed, in this area you will see all the generated textures. To choose a map, simply click on the corresponding button on the top. In the image above, the preview shows the baked Normal Map.