3.5 Filters
For each generated texture you can use some filters, and this is very important to get perfect results.
Each map type has different filters.
- Diffuse Map
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Dilation
Expands the edges of the texture. This value represents the range in pixels of the filter. This may be useful when your UV Map contains multiple UV Shells and the downsampling of the mip maps makes the background color bleed in these areas. To get more informations on Edge Padding and UV Shells, please refer to this great article.
- Height Map
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Dilation
Expands the edges of the texture. This value represents the range in pixels of the filter.
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Blur
Blurs the texture with a pixel-precision gaussian blur algorithm.
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Brightness
Use this parameter to enlighten/darken the texture
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Contrast
Use this parameter to change the contrast of the texture. A higher value will emphasize the differences between colors.
- Metallic Map
-
Dilation
Expands the edges of the texture. This value represents the range in pixels of the filter.
- Emissive Map
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Dilation
Expands the edges of the Emission Map. This value represents the range in pixels of the filter.